Math for 3D Game Programming and Computer Graphics

ISBN 9781584502777

Desde 72,60 € · envío gratis

Por Lengyel, Eric

  • 2003
  • 551 págs.
  • Inglés
  • Tapa dura
  • Informática
  • 1584502770
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Sobre este libro

This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.
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