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Sobre este libro
Eevee is the new real-time render engine that ships with Blender 2.8; focusing on speed and interactivity while achieving the goal of previewing PBR materials right in the viewport. It is designed to be a preview engine but also offers high quality output for final renders. This book cover all the fundamentals of the Eevee rendering engine, learn the new node system and understand the caveats in using some of the traditional Cycle nodes for outstanding results using Eevee. What's in this book How materials work General material settings New nodes for Eevee Cycle Node support with Eevee and caveats World settings and lights Shadows settings for Eevee Volumetrics Lighting Screen Space Effects including AO and Reflections Indirect Lighting Light Probes Camera Effects Eevee limitations recap